Sunday, March 11, 2018

Andre Edgarian PPJ | Week 9 : Post Mortem

WEEKLY NARRATIVE

This week I UVed all the completed rooms that have yet to be modeled, and uploaded my results to the drive. I also helped playtest the game.

CONTENT WITH HOURS

  • UV work (3hr)
  • play testing (0.5hr)

WORKFLOW EXAMPLES





                                        


POSITIVE OUTCOMES

  • all rooms UVed

NEGATIVE OUTCOMES



NEXT TASKS



final stretch goals for project

POST-MORTEM


I spent the majority of this quarter doing various tasks for the art department, which mainly consisted of concept art for the majority of development. Towards the end I helped out with a few modeling tasks, which I personally felt were less influential on the artistic direction of the project. I had a consistent amount of contributions throughout the weeks that I worked on remembrance, and always did what was asked of me. I wouldn't say that my contributions are as numerous as some of my other group members though, as many sunk a lot more time and energy into the project.

Things that went right:

-good concept art

-enemy design

-model work

Things that went wrong:

-inconsistent dialogue and direction with art lead

-gave little feedback on direction

-could have worked more on the project

My takeaway from this project is mostly that I'll make sure to play a bigger role in class games to come, and also try to push myself artistically in the future. 

TOTAL HOURS LOGGED THIS WEEK: 3.5 hours


TAGS

#{Andre Edgarian}
#{Week 9}
#{Documentation}
#{PPJ}
#{modeling}

No comments:

Post a Comment