WEEKLY NARRATIVE
This week I UVed all the completed rooms that have yet to be modeled, and uploaded my results to the drive. I also helped playtest the game.CONTENT WITH HOURS
- UV work (3hr)
- play testing (0.5hr)
WORKFLOW EXAMPLES
POSITIVE OUTCOMES
- all rooms UVed
NEGATIVE OUTCOMES
NEXT TASKS
final stretch goals for project
POST-MORTEM
I spent the majority of this quarter doing various tasks for the art department, which mainly consisted of concept art for the majority of development. Towards the end I helped out with a few modeling tasks, which I personally felt were less influential on the artistic direction of the project. I had a consistent amount of contributions throughout the weeks that I worked on remembrance, and always did what was asked of me. I wouldn't say that my contributions are as numerous as some of my other group members though, as many sunk a lot more time and energy into the project.
Things that went right:
-good concept art
-enemy design
-model work
Things that went wrong:
-inconsistent dialogue and direction with art lead
-gave little feedback on direction
-could have worked more on the project
My takeaway from this project is mostly that I'll make sure to play a bigger role in class games to come, and also try to push myself artistically in the future.
Things that went right:
-good concept art
-enemy design
-model work
Things that went wrong:
-inconsistent dialogue and direction with art lead
-gave little feedback on direction
-could have worked more on the project
My takeaway from this project is mostly that I'll make sure to play a bigger role in class games to come, and also try to push myself artistically in the future.
TOTAL HOURS LOGGED THIS WEEK: 3.5 hours
TAGS
#{Andre Edgarian}
#{Week 9}
#{Documentation}
#{PPJ}
#{modeling}
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