Sunday, March 11, 2018

Joe Lipinski | Week 8: Post Mortem

Joe Lipinski |  Week 8: Post Mortem



WEEKLY NARRATIVE

This week I tackled making sure that all screenie's had the proper gifs on their faces and then worked on fixing a bug with the xray mechanic. Previously the xray would consume stamina even if the portal was not spawned. After doing some null checking and extraneous coding the problem was fixed.

POST MORTEM:

3 Good Things:
I learned how to use perforce so that's some cool stuff. Not sure if I want to use it in the future but at least I got my feet wet.

Our coding team was organized under grand master Corwin which meant that task delegation and production responsibility was actually a thing.

This project covered a lot of coding areas that I was unfamiliar with so now I have a lot of reference material.

3 Bad Things:
I was only a coder so I feel like I did a good job in that department but I also wanted to get more involved with design.

Most of my code was functional and non-juicy. I would rather have added more juice.

It took a while to get settled with perforce and understand how it should be done for mac.

CONTENT WITH HOURS

  • All gifs (1 hour)
  • Xray (3 hours)
  • Play testing (1 hour)

WORKFLOW AND PLAY TEST SCREENSHOTS


POSITIVE OUTCOMES

  • Tasks were completed so its all good.

NEGATIVE OUTCOMES

  • Xray took wayyyyy too long to fix.


NEXT TASKS

Probably tackling some of the bugs that were generated from this playtest.


TOTAL HOURS LOGGED THIS WEEK: 5 hours

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