Sunday, March 11, 2018

Daniel Shalala | PPJ Week 9 | Close to the End

WEEKLY NARRATIVE

This week I had no real work that I needed to accomplish, with the institution of the story and memento objects I was left to work on other homework that was required and neglected for a while. This being said I did have one final thing to focus on: playtests.

Tasks this week
-Meeting (2 hours)
-Playtests (30 minutes)


POSTMORTEM

   Overall I can say several things about this project, chief among them is the fact that I enjoyed my time with this team and that I have learned a great deal about myself, game design and how to work in groups. Overall, my level of work increased from last quarter, I understood more and contributed more with the group. On this note I liked the direction that the game went during this quarter. I think we had an excellent idea for this game, but the scope was ambitiously large. The biggest complaint I had was with the conflicting ideas that emerged during this time, it seemed like the group had several different ideas about how it wanted to proceed.

   I'm glad that I could have been part of the story group. With the additions that we added I believe that we made Rem a more interesting and approachable character, my only regret is that I feel like our approach to implementation and execution was off, but if we ever work on the game in the future then we have a way to go.

  I think the biggest issue that we faced as a group that kept us from meeting our end goal was communication, or lack thereof, something that I myself am guilty of. This became an even bigger issue when it came time to meet deadlines, again something that I had issues with also.
   



POSITIVE OUTCOMES

  • I got my playtests completed

NEGATIVE OUTCOMES

  • I didn't sleep this week (But then again it has less to do with this class)


NEXT TASKS

  • Whatever everyone needs me to do

    TOTAL HOURS LOGGED THIS WEEK: Estimated 2.5 hours

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