Sunday, March 11, 2018

Eric Lee | Week 9 : Almost there, but I know that on Tuesday I will not be able to sleep.



WEEKLY NARRATIVE
I need a cat...
"Previously on Rem"
More bugs were squashed
Less bugs reincarnated and but still squashed
More maps were set up.
Old maps were broken and re-setup.
Probuild was added to the game to make spiral stairs and ghetto hallways (Wohoo)
Also, loading the game now works

CONTENT WITH HOURS

  • 2 hour - meeting
  • 13 hours - Merging levels/populating levels/Fixing them
  • 3 hours - Ghetto hallways and spiral staircase
  • 1 hour - Fixing the old levels that were imported as 0.01 instead of 1.
  • 1 hour - Loading the game and saving the game in major locations (I did it by accident, was not my task) 


WORKFLOW
Yea, not that many images from me anymore.

Positive outcome

  • Probuild is helpfullish


Negative outcome

  • Having to think on what to write for the PostMortem was depressing


PostMortem
My own review : 8/10

  •     All tasks completed on time
  •     Debugging as soon as possible
  •     Taking tasks before assigned
  •     Doing more than needed.
  •     Super toxic to members of the team that went semi MIA for few hours while I was working
    • I now have a mental timeline of, if nothing happened until x, don't expect it until y.
  •     I know I can do more than I am doing yet I am not.


Things that went right

  • Task were completed.
  • Bugs were squashed
  • Levels were made harder because I said it was too easy and showed them how to make it harder.


Things that went wrong

  • Design team said that a lot of stuff was out of scope.
  • Communication with the entire team was weird because of work hours (Programming team was afternoonish while art was late nights)
  • We needed a QA since week one. I did pitch this idea since week 1.


Lessons learned

  • If you want to get stuff done, assign them to people that will get them done way before the deadline.
  • If someone doesn't do that consistently then ask what are their impediments. 
    • If they are the same or close to yours, understandable. If barely any, give them less work because you expect less.
  • Toxicity and negativity from my part comes from classifying groupmates for how much they output.


Next Tasks
Bug fixes, "Juice it up"

Total hours: 20 hours

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