WEEKLY NARRATIVE
This week was spent mostly Re-uving models I created to fit the new gradient texture style. The problem with this is not all models can fit that style so some were left the same. I also warped the rest of these models which is always fun you get some unique forms.After this I went back and cleared the outdated info on these models from the AssetList as well as re-populating it with relevant info.
Got 4 playtesters in, Library seems a little tight. I don't know might just be a camera issue.
Sunday, I spent 2 hours creating a pretty sweet fire effect for our fire place, i'll show this down below.
CONTENT WITH HOURS
- Re-uving & Warping (2.5 hours)
- AssetList (.5 hours)
- Playtesting (1.5 hours)
- Fire Particle (2 hours)
- Blog (.5 hours)
WORKFLOW EXAMPLES
POSITIVE OUTCOMES
- My assigned tasks were completed
- My maya wasn't actually broke it was just a new way of Uving
NEGATIVE OUTCOMES
- Gradient UV doesn't work for every model we have and the switch happened halfway through.
POSTMORTEM
- Reviewing my Performance
- Excellent -9.8/10
- + All tasks I was assigned got completed and then some.
- + Continual updating of my Assets on the AssetList (including custom pages)
- + Followed workflow
+ Continual updating of time estimates- + 80~ separate assets created (models/Assetpages/particles) this quarter.
- - frustration when others aren't doing the same
- Things that went right.
- Tasks got completed
- If a model needed to be passed, it got passed and completed
- Had enough work to do throughout the quarter
- Things that went wrong.
- Communications with Design dept. & my Dept. was at times like pulling teeth.
- When the group got bottle-necked instead of holding people accountable, it seemed like the issue was being avoided.
- While I really like the Gradient texturing, it was set that we were doing flat shading in the beginning. Being told (while a minor inconvenience) Week 8 that we are switching styles with 2 weeks left would be unacceptable I presume in a actual company.
- Lessons learned
- If you want to hold people accountable, you need to make sure your in a position to.
- Low-poly effect can be difficult to pull-off at times.
- Modeling is a lot less stressful than design, I like and don't like that.
- My blog posts sometimes seem very weak despite the amount content I produced that week.






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