WEEKLY NARRATIVE
This week I worked on a new screenie feature. Screenies will now change their screen animation depending on what they're doing. If they aren't doing anything in particular, they'll display their EKG readings as normal. If they spot you, they'll switch their face to a red thing. I wasn't sure if an artist was going to draw the red thing, so I dumped a placeholder we can use for now. I used an enum to track which array of textures the screenie should be looping through. Corwin added the code to hook my texture script to his enemy behaviour script.
I also stared at Cinemachine some more.
I also did some work implementing the new scanner model into Unity.
I also stared at Cinemachine some more.
I also did some work implementing the new scanner model into Unity.
CONTENT WITH HOURS
- New Screenie Face Placeholders and Implementation (2 Hours)
- Camera (1 Hour)
- Scanner Model Implementation (2 Hours)
- Meetings (2 Hours)
WORKFLOW EXAMPLES
POSITIVE OUTCOMES
- Low effort doodle is good stress relief
NEGATIVE OUTCOMES
- Cinemachine is like a brick wall. Trying to look inside of it will only crush one's head. I will crush my head.
- This term is pretty stressful. I don't have enough time to split between the projects I'm working on.


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