Joe Lipinski | Week 8: Programming and Play testing
WEEKLY NARRATIVE
This week Corwin wanted Utkarsh and I to add some functionality to the saving and loading scripts. Essentially we wanted to know what checkpoints the players had reached in the game, the location and scene of that checkpoint. To do this I, I modified Eric's LoadTrigger script and Corwin's SaveData script. Essentially in the LoadTrigger script and add an instance of GameInfo. Then pass the information of the scene's name and checkpoint location to the instance so that it's values would be set in SaveData. I pushed my changes and then Utkarsh reviewed them. Later in the week I did some light play testing. Below are some screenshots of the play test and bugs/nice touches that I saw from last week to this one.CONTENT WITH HOURS
- Modifying the save data struct (3 hours)
- Play testing (1 hour)
WORKFLOW AND PLAY TEST SCREENSHOTS
POSITIVE OUTCOMES
- "Today was a good day" - Ice Cube
NEGATIVE OUTCOMES
- None 😎
NEXT TASKS
Probably tackling some of the bugs that were generated from this playtest.



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