Chris Lucas | Week 8: Mocap Take Three
Chris Lucas | Week 8: Mocap Take Three, The Smoothest of Tasks
WEEKLY NARRATIVE
After all the problems we've had (still not sure what caused them), Mocap finally went off without a hitch. We completed the vast majority of our new animation list, and I should be able to scrub those this week without trouble. Library levels are also in and textured (got three of them done!). In my opinion they look a lot more atmospheric and interesting than the hospital levels do, so we've also begun development of decals to make that more interesting visually. I've also been fixing lighting between levels, though some of my changes got overwritten, and the transitions could still be much smoother.
CONTENT WITH HOURS
- Mocap (5 hours)
- Texturing levels and enemies (3 hours)
- Lighting fixes ( 1 hour)
WORKFLOW EXAMPLES
POSITIVE OUTCOMES
- Lots of levels textured
- MOCAP
- Scanner enemy added
NEGATIVE OUTCOMES
- Really can't work on this as much as I'd like to with other classes
- Lighting bugs
NEXT TASKS
Begin animating
TOTAL HOURS LOGGED THIS WEEK: 9 hours
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