WEEKLY NARRATIVE
This week I helped out with the lack of furniture and decor in our levels by UVing and texturing a whole bunch of our models and making prefabs for them. I did the texturing using the Custom Gradient shader i made last week. This required me to take the models back into maya and re-UV them. This was very easy though, because the Custom Gradient shader requires a simple planar projection on most objects to work well. It's a process that only takes a few minutes per object.
I prepared the hospital gurney table, office desk, alarm clock, corner light, overhead light, cabinet, and books. I also prepared a few different preset colors for the books.
Additionally, there was an issue with the door scripts that led to levels which were not set up correctly initially being unable to configure their doors correctly. I fixed this.
I prepared the hospital gurney table, office desk, alarm clock, corner light, overhead light, cabinet, and books. I also prepared a few different preset colors for the books.
Additionally, there was an issue with the door scripts that led to levels which were not set up correctly initially being unable to configure their doors correctly. I fixed this.
CONTENT WITH HOURS
- UVing and texturing (6 hours)
- Fixing models for texturing.(2 hours)
- Door fixes (2 hours)
POSITIVE OUTCOMES
- I didn't get much time to work on effects.
NEGATIVE OUTCOMES
- I didn't get much time to work on effects, and this entry is a little dry.
NEXT TASKS
- In the coming week I'm hoping to figure out volumetric lights for use with our enemies' vision cones!
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