WEEKLY NARRATIVE
This week began the bug fixing process, shortly after the move to Perforce completed, which was painless. I went through our buglist, consolidating related bugs, and creating cards for each bug on the programming Trello. These bugs were then assigned to the programmer from the original team who worked on the issue area, with the goal of pairing up our original programmers with our new to peer program.We had the added pressure of the presentation for the GDC competition. I created the build to use for the demo, having to fix a new bug after smoke testing. The demo went very well!
My final task for this week is watching the bug fixes as they come in, testing and code reviewing. Procrastination is still a problem our programmers may need addressed, as it seems I'll be code reviewing very late tonight :(
CONTENT WITH HOURS
- Created and assigned Trello cards for all existing bugs (1.5 hours)
- Bug fixes for memento physics interactions and Screenie's entering the saferoom (1 hour)
- Added level skipping for demos (.5 hour)
- Presentation build, hot-fix, and presentation (4 hours)
- Code review and additional bug logging (2 hours)
POSITIVE OUTCOMES
- Bugs are being fixed!
- We were ready for a demo and presentation that we didn't have much time to prepare for. I'm very pleased with how prepared we were
NEGATIVE OUTCOMES
- Code reviewing and verifying fixes will be a problem moving forward if work keeps being completed down to the wire
NEXT TASKS
- Begin detailing and assigning our new game play mechanics that require programming effort
- Continue documenting and assigning bugs as they are found

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