WEEKLY NARRATIVE
This week the Art department had our 1st meeting to talk about what design changes we planned on making and brainstormed what other assets would be needed in the future. we established a work flow on how and when we want the assets to be delivered. Also the team as a whole met together to fill everyone in on what each department has come up with for the future of the game.CONTENT WITH HOURS
- Art department meeting (1.5 hours)
- Team meeting (1 hour)
- Orthos concepts (1 hour)
- Orthos modeling (1 hours)
WORKFLOW EXAMPLES

POSITIVE OUTCOMES
- The art department established a simple and easy modeling design.
- Everyone is up to speed on the story and design of the game.
NEGATIVE OUTCOMES
- Nothing negative that I can think of.
NEXT TASKS
Complete the assets that were assigned to me and prepare for the next set of assets to come my way.
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