WEEKLY NARRATIVE
Let's see, this week I pretty much did nothing else but meetings and test.
This week I started with the design and programming meeting.
In the programming meeting, we divided our work load. While everyone who was a new programmer were paired together with an old programmer member, I was tasked to import the game from 2017.1 to 2017.3
So, a lot of hours testing, finding bugs and reporting them.
Corwing created a bug excel sheet in which we both added bugs.
Then more meetings and builds.
CONTENT WITH HOURS
- Level design meeting (4 hours)
- Programming meeting (1h 3min)
- Import and test 2017.3 (5 hours)
- Build (30 minutes)
WORKFLOW
Folder structure of builds. Error logs on build
Bug on one of the enemies. It's not moving
Positive outcome
- Finally saw how the game was supposed to look like in the editor.
- We changed from 2017.1 to 2017.3
- Builds were succesful
Negative outcome
- I can't test Mac build because I don't have a mac.
- I missed the main group meeting because of another event.
Next Tasks
No news on more work load, but I am open to whatever it's needed.
Total hours: 11 hours
Tags
#{Eric Lee}
#{Week 2}
#{Programming}
#{Sleeping}

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