WEEKLY NARRATIVE
This week I spent most of my time on another project, to be honest. However the work I did get done for this project was my version of splitting vertices then UVing the hospital models I did last week. I say my version because I looked online for some knowledge on the subject and got little to none. However, one of our member just informed me that he might have found the solution being Mesh display > harden egde, so we will see.The art department didn't meet this week and I unfortunately could not attend the game meeting as I was working on the other project stated above.
Below the UV's are following our 4 square flat shading technique, but have not been textured yet.
CONTENT WITH HOURS
- Splitting verts on hospital objects (3/4 Hours)
- Uving hospital objects (1 1/4 hours)
WORKFLOW EXAMPLES
POSITIVE OUTCOMES
- Figured out how to split verts for future models
NEGATIVE OUTCOMES
- Over-whelmed with other classes this week



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