WEEKLY NARRATIVE
This week the Art department met to agree upon how models/textures should be made to match the aesthetic that we are looking for. Unfortunately, I drew up some concepts that went with the aesthetic from last quarter, so those were push aside. Once, everyone understood the new design flow I was pretty excited.The way we are modeling this quarter is extremely low poly and flat shading, allowing me and Kane to push out models a lot quicker. The flat shading will also allow us to push our "weird, strange" vibes more through lighting and we won't have to worry about objects being desaturated/blending.
CONTENT WITH HOURS
- Art Meetings (1 1/2 hours)
- Main Meeting (2 1/2 hours)
- Concept Drawing (3/4 hours)
- Creating Hospital object Orthos (1 1/2 Hours)
- Modeling hospital objects (4 Hours)
WORKFLOW EXAMPLES
^take a orthographic like this^ turn it into this in under 40 minutes
POSITIVE OUTCOMES
- Modeling design has been finalize and assets will come out a lot faster
- Communication concerns from previous week seem to be getting addressed
NEGATIVE OUTCOMES
- Scope is always going to be a issue



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