WEEKLY NARRATIVE
This week was a great week in terms of story, level and game design. Now that the mechanics have slightly changed and abilities have been decided we can move forward as a whole group. Presented Remembrance to try to solidify a place to represent Drexel at GDC. Sadly, we were not successful, however, two of our teammates are behind the winning team so a huge shoutout to them.CONTENT WITH HOURS
- Design/Story Meeting (2 hours)
- Sell Pres (2 hour)
- Game meeting (1.5 hours)
- GDD Revision (1.5 hours)
- Research clothing low poly (1 hour)
- Gantt update (.5 hours)
POSITIVE OUTCOMES
- Design department has finalized abilities and mech which open up more work for programming department
- Concept art and level design is well on its way
NEGATIVE OUTCOMES
- Level design is slightly behind schedule due to sheer scope of levels
NEXT TASKS
Initial tutorial floorplanInitial library wing floorplan
Library modeling
Texture hospital items
Room prefabs modeled
Program: new abilities, stamina, fix initial abilities
Finalize Mocap Animation list

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