WEEKLY NARRATIVE
Super happy that Remembrance was chosen to move forward. I am very excited for such a large dev group. We should be able to accomplish quite a bit due to the sheer size of the class. We initially started by doing a merger meeting where we discussed workflow and team organization. We then had a critique for the game so the new developers could give the team a new perspective on the game. The next meeting was focused on a story and background narrative to breath life into the game. Tomorrow I will be meeting with the design team as well as the management team.CONTENT WITH HOURS
- Preliminary team meeting (3 hours)
- Contact documentation, access, gant setup, hack n plan fam (2 hours)
- Story dev meeting (4 hours)
POSITIVE OUTCOMES
- Having so many people in the upper management will allow us to also get our hands dirty in specialized dev cells.
- We do not lack personnel in any dev cell (prog, art, ect.)
- Enough people to distribute many tasks at once
NEGATIVE OUTCOMES
- So many people makes it hard to have meetings where the whole team can be present.
- Merging everyone into a unified dev team and having everyone feel at home isn't the smoothest transition.
NEXT TASKS
Level design and management meeting scheduled for tomorrow.TOTAL HOURS LOGGED THIS WEEK: 9 hours
TAGS
#{Mike Moore}
#{Week 1}
#{ProducerLife}
#{Management}
#{Management}

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