WEEKLY NARRATIVE
This week I worked on a little bit of code and some 3D modelling as well.For the code part, I teamed up with Joseph and Tin to work on fixing the memento's programmed animation, which was pretty simple.
Because of the fact that we have 11 programmers and not many 3D artists, I decided to help the team in that area. Unfortunately, the shared vertex stuff took a little more time to understand than I'd expected because it was the first time I was doing it.
CONTENT WITH HOURS
- Game meeting (1 hr)
- Improving memento code (3 hrs)
- Bookshelf 3D model + UV (1.5 hr)
WORKFLOW EXAMPLES
POSITIVE OUTCOMES
- Learnt about low poly art-styles
- Learnt how shared vertices work in Unity
NEGATIVE OUTCOMES
- Spent way too much time on learning about shared vertices and how they work in Unity


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