WEEKLY NARRATIVE
CONTENT WITH HOURS
- Creating micro level designs for the library (3 hours)
- Designing the trail and the wall level layouts (2 hours)
- Team Meeting (1.5 hour)
- Working on ironing out mechanics and question from the programmers as to how the game should work.(2 hours)
- Setting myself up on Perforce (0.5 hours)
- Working on info-graphics for the trail and the wall
WORKFLOW EXAMPLES
POSITIVE OUTCOMES
- We have an easier workflow now for design, making it easy to design and test levels.
- We're all on Perforce, so I can now create new levels with ease
NEGATIVE OUTCOMES
- Although this new approach to level design will help us iron out a lot of problems we have in the game, it may also put us out of scope for creating a full cohesive game. We'll see, I guess.
NEXT TASKS
This next week I will be creating lots of micro level designs and implementing them into the game myself. Ideally it will be pretty easy to just create a bunch of small levels and see how they function and the types of strategies/dynamics they can create. Also might be working on more info-graphic work in illustrator.



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