WEEKLY NARRATIVE
This week I worked on a three floor design for the library. I tried to incorporate a lot of ideas in this design such as pits, x-ray challenges, dash challenges, and shortcuts. Although we've used pits in the dash and x-ray levels, this design finally uses verticality as a challenge. In this design I wanted to avoid the rectilinearity I had in the xray-level, so most edges are diagonal and includes a spiraling staircase.
I also created a couple new vector art infographics for showing the new wall mechanic and footsteps mechanic. This is used in the new Sell Presentaiton.
CONTENT WITH HOURS
- Designed library level (3 hours)
- Measuring The Floorplan (1 hour)
- Team meeting (1 hour)
- Created Infographics (1 hour)
WORKFLOW EXAMPLES
Library Level Design
POSITIVE OUTCOMES
- A Level that is finally not a tutorial that is meant to be difficult.
- Way faster on designing, implementing, and testing this new level
NEGATIVE OUTCOMES
- I was very inspired to do some shader work this week and never got to it.
NEXT TASKS
Next week I am working on the tutorial for the footsteps.




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