WEEKLY NARRATIVE
This week I worked on the dash mechanic and a few bugs. The dash is now distance based instead of time based, and act differently depending on the context of the player's situation. If the player is going to dash through a wall, they'll stop as soon as they cross the wall. If the player is going to hit an undashable wall, they'll stop right before they touch it.
CONTENT WITH HOURS
- Dash (5.5 Hours)
- Bugs (0.75 Hours)
- Meetings (2 Hours)
WORKFLOW EXAMPLES
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| Dash. |
POSITIVE OUTCOMES
- I fixed a bug that had been in the game for a while.
NEGATIVE OUTCOMES
- Tom Brady is trying to knock down my doors.


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