WEEKLY NARRATIVE
My task this week was to adjust the sensitivity of the controls, which was incredibly easy thanks to how amazing Rewired is. Then I just sat back and enjoyed my role as "facilitator". I kept pulling the new Perforce revisions to test and code review the new features as they came in, and I even had to spit a couple of them back for revisions. Nothing major, just a few features that weren't completely specified on the Trello cards, or didn't mesh well with other new things that had just come in.
Sunday night was pretty stressful for me, as I watched the hour grow later but progress on our Beta build barely be made. I worry that some team members underestimate the amount of time that their tasks are going to take, leave them until the last minute, and then need to work through the night and all the way up to our noon deadline. Even after everything is "in", we still need to make all three of the builds themselves, and I'd really like somebody to smoke test also, so that we don't end up with glaring bugs like we did with Alpha. We finally put together a list of everything remaining until submission, and thankfully almost all of it has been completed now, with the rest lined up to happen in the morning. Until then...
CONTENT WITH HOURS
- Team meeting (2 hours)
- Controls sensitivity adjustment (0.5 hours)
- Code reviews (2 hours)
- Scrum presentation (2 hours)
WORKFLOW EXAMPLES
I'd just be showing off other people's work.POSITIVE OUTCOMES
- With the X-Ray tutorial, Dash tutorial, and Lobby in the game, I feel like we're finally showing tangible progress this quarter.
- The new content will be much more conducive to playtesting as well.
NEGATIVE OUTCOMES
- I worry about deadlines. It's what I do.

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