Matthew Napolillo | Week 4: The Dangers of Getting Sick
WEEKLY NARRATIVE
When we met on Friday, I brought up that if there are any questions about design, an effort should be made to contact the Design Leads (First me, then Matt Wagar), and we'll try to make sure we're available when these questions come up. I started working on The Design Department workflow for Challenge Design that should help keep layouts clear to Modelers, while also creating a consistency for Challenge Designers. This has been outlined, but not all components are entirely finished, as the effort started later in the week. It should be complete by mid next week, around the same time that the Lobby, and Dash/X-Ray Tutorial designs are completed.
Other things that I worked on this week was a redesign of the Dash Tutorial per the recommendations (relayed to me) made by Tony in class. I also created the final design of the Lobby/Shrine, which addresses some of Tony's concerns as well. This is it for this space. No more designs. We did it. I also worked on a challenge design for introducing the Spectral Wall mechanic, which didn't end up getting used for the Alpha, but could still be reimplemented somewhere else in the final game. Oh, I also made a graphic for the gamepad controls, and setup Perforce finally.
CONTENT WITH HOURS
- Challenge Design (1 hour)
- Environmental Design (2 hours)
- Design Workflow Documentation (7 hours)
- Controller Graphic (1.5 hours)
- Answering Design Questions (2 hours)
- Team Meeting (1 hour)
- Setting up Perforce (1 hour)
WORKFLOW EXAMPLES
Controller Graphic
Final Lobby Layout
Wall Tutorial Design
POSITIVE OUTCOMES
- Worked out important Challenge Design Workflow
- Clarified certain mechanics, as well as who to go to first with those questions (me)
- Finally done with the Lobby
NEGATIVE OUTCOMES
- Clarifying some things was kind of like pulling teeth because there was no designated person to go to before this week, and no one did a great job at dealing with certain questions earlier in the week when they needed to be answered.
- I was very sick :(
- Didn't have as much time as I'd like to finish the entire Challenge Design Workflow



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