WEEKLY NARRATIVE
This week I spent most of my time modeling out our Library objects this week, along with updating the previous hospital objects. After this I UV'd them according to our flat shade texturing method. Then I promptly updated our Asset lists/pages and handed them out.In total I made around 10 objects this week and the modelers completed all current Library assets.
Of those 10 included 2 level assets. This week the group decided to model out the levels in maya then export them. After receiving Matt Wagar's templates, I got right to work as the team needs them ASAP. This turned out to be fairly easy, but just very tedious.
CONTENT WITH HOURS
- Hard egde Re-Model Hospital Assets (1 1/4 hours)
- Update Asset List (1/3 hours)
- Modeling (7 hours)
- Art Meeting (3/4 hours)
- Weekly Meeting (1 1/2 hours)
- Update Art Asset List/Pages (1 1/3 hours)
WORKFLOW EXAMPLES
POSITIVE OUTCOMES
- Library assets are at the moment completely modeled
- Modelers are On-track
NEGATIVE OUTCOMES
- Design needs to fix their communication issues









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