Sunday, February 18, 2018

Eric Lee | Week 6: STUFF HAPPENS IN THE DARK





WEEKLY NARRATIVE
Uhm, Is it safe to type now? APPARENTLY.
So, this week was me getting hammered by midterms, actually, just like everyone else. I don't have the right to complain about that.
On Friday our meeting did not contain our coding lead. So at any time that there was a coding question that I was able to answer I would.
We headed towards the scene transitions instead of level loads and linking the levels. And that's what I did.
Also we got a new xray level and I set it up as fast as I could.
yea... Oh, it was valentines day this week. I was studying and had no date. So, nothing interesting from my part...

EXCEPT FOR THE WORKFLOW BUGS


CONTENT WITH HOURS

  • 2 hours - meeting
  • 4 hours - Linking levels
  • 10 hours - Debugging all the linking levels bugs that I created plus old bugs that they told me to fix
  • 2 hours - Setting up xray level
  • 30 minutes - fixing dash level screenie
  • 30 minutes - Adding hallways transition
  • 1 hours - Fixing bugs created from that 


WORKFLOW

DARKNESS FOR SOME REASON              - WHILE THIS ROOM HAD 3 DIFFERENT COLORS

Also, loading levels dynamically

Positive outcome

  • A LOT OF WORK?


Negative outcome

  • We need more communication of priorities between teams.
  • We also need to have more meetings thinking about what a player could do or what could happen in different scenarios
  • I want a QA



Next Tasks
Since our meetings don't talk that much into the future, I imaging something about the new levels.
And whatever the leads tell me to code.

Total hours: 19 hours

No comments:

Post a Comment