WEEKLY NARRATIVE
This week I was assigned some UI work as primary work, fixing the pause menu UI which seemed easy enough but proved to be a little bit more complicated than expected, mostly with getting the right buttons to highlight at the right time. And worked on the checkpoint code but didn't get a chance to finish it.
CONTENT WITH HOURS
- UI fixes (2 Hours)
- Checkpoint programming (0.5 Hours)
- Blogging (0.5 Hours)
- Playtesting (1 Hour)
POSITIVE OUTCOMES
- UI is looking good, still some placeholder art however
NEGATIVE OUTCOMES
- UI code is a lot more confusing than I thought it would be, wasted a lot of time trying to figure out highlighting
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