WEEKLY NARRATIVE
This week we finally have some meat with our potatoes. We have the first three levels in. Still working through a lot of issues and workflow but hey we are all learning. Level design is a unique and important challenge.... would be nice if there was a class offered...hmmm. But hey we have all the main mechanics in.... new levels and tutorials. Boom!!!CONTENT WITH HOURS
- Game meeting and prep (2 hours)
- Gantt/GDD Revision ( 1 hours)
- Modeling New Enemy (3 hour)
- Research Clothing modeling and rigging (1 hour)


POSITIVE OUTCOMES

- New dash/xray/lobby levels in game
- All common environment models are modeled and textured
- New levels are textured
- New enemy has code
- New enemy is under first stages of modeling
- Started collecting sound effects
NEGATIVE OUTCOMES
- Behind on animations
- Behind on level design and implementation
- Workflow issues and communication issues.
NEXT TASKS
New Enemy TexturedNew Enemy in game
More Challenge levels for library wing
HUD help icons for interacting

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