WEEKLY NARRATIVE
This week I worked on the trailer, and some code changes.
I recorded the raw footage for the trailer. It was either re-recording outdated clips or creating new ones for the new features added since last quarter. I made special builds for recording, such as builds where enemies ignore the player, UI isn't present, or where the player is invisible.
The camera no longer causes the player to run in circles if they hold left or right. It's closer to a strafe now, but it still needs some more work. I got some help for the camera from the Sole development team.
We had a bug where the player could get stuck in a dash, unable to move. It was an issue with raycasting knowing when the end state of a dash is reached. I couldn't fix it 100%, so I added a quick fix to just end the dash after 1.5 seconds. Dashes never reach 1.5 seconds naturally, so this works for now. I'll need to look into it further.
I recorded the raw footage for the trailer. It was either re-recording outdated clips or creating new ones for the new features added since last quarter. I made special builds for recording, such as builds where enemies ignore the player, UI isn't present, or where the player is invisible.
The camera no longer causes the player to run in circles if they hold left or right. It's closer to a strafe now, but it still needs some more work. I got some help for the camera from the Sole development team.
We had a bug where the player could get stuck in a dash, unable to move. It was an issue with raycasting knowing when the end state of a dash is reached. I couldn't fix it 100%, so I added a quick fix to just end the dash after 1.5 seconds. Dashes never reach 1.5 seconds naturally, so this works for now. I'll need to look into it further.
CONTENT WITH HOURS
- Setup/Recording Raws (5 Hours)
- Camera (1 Hour)
- Dash Bugs (2 Hours)
- Meetings (2 Hours)
WORKFLOW EXAMPLES
One of the raws I recorded.
POSITIVE OUTCOMES
- Raws
NEGATIVE OUTCOMES
- I need to research Cinemachine more, but the documentation is sparse.

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