WEEKLY NARRATIVE
This week Joe and I worked on some small gameplay changes, basically making sure that the player cannot use some powers while mid-air. Because of the new vertical level design, this was an important implementation. We also tried to add a little feedback to the Screenie AI, so that upon detecting the player the Screenie plays a little alert animation before following the player. This would give the player a chance to escape from the Screenies. However, we passed the script to Corwin as he was the one who originally worked on the AI. I also worked on implementing a system for displaying UI prompts for hinting the players on what to do next.
CONTENT WITH HOURS
- Programming (4.5 hrs)
WORKFLOW EXAMPLES
POSITIVE OUTCOMES
- Fixed powers so that footprints or portals don't appear while Rem is mid-air.
- Made a consistent UI prompt system to display any prompt.
NEGATIVE OUTCOMES
- None

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