Sunday, February 18, 2018

Utkarsh Dwivedi | Week 6: Gameplay and UI implementations


WEEKLY NARRATIVE


This week Joe and I worked on some small gameplay changes, basically making sure that the player cannot use some powers while mid-air. Because of the new vertical level design, this was an important implementation. We also tried to add a little feedback to the Screenie AI, so that upon detecting the player the Screenie plays a little alert animation before following the player. This would give the player a chance to escape from the Screenies. However, we passed the script to Corwin as he was the one who originally worked on the AI. I also worked on implementing a system for displaying UI prompts for hinting the players on what to do next.


CONTENT WITH HOURS


  • Programming (4.5 hrs)



WORKFLOW EXAMPLES



POSITIVE OUTCOMES


  • Fixed powers so that footprints or portals don't appear while Rem is mid-air.
  • Made a consistent UI prompt system to display any prompt.

NEGATIVE OUTCOMES


  • None

NEXT TASKS

Work on new programming tasks.



TOTAL HOURS LOGGED THIS WEEK: 4.5 hours

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