WEEKLY NARRATIVE
This week was brutal. We fell behind and are where we wanted to be by last week. We only have the first three levels. Student schedules really put a cramp in the design workflow this week. I was really busy with interviews, and military work. I was not able to keep a close track of development. A lot of other designers had interviews and are being bogged down during midterms. This week was blah to me.....however, the dev team still worked their asses into the ground.... Everyone needs some scotch.CONTENT WITH HOURS
- Game meeting and prep (2.5 hours)
- Gantt/task org Revision ( 1 hours)
- Level design (1 hour)
- Design Meeting (2 hour)
POSITIVE OUTCOMES
- Tutorials redesigned
- Multiple Level designs on paper ready for modelers.
NEGATIVE OUTCOMES
- We fell behind this week in terms of implementing new levels and updating old levels
- Ran into some issues when loading new levels
- A lot of interviews for coop really slowed down some of the development
NEXT TASKS
Reintroduce New levels x2New modeled enemy in game
Texture new level
Playtest

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