Sunday, February 18, 2018

Mike Moore | Week 6: Behind Schedule.... :(



WEEKLY NARRATIVE

This week was brutal. We fell behind and are where we wanted to be by last week. We only have the first three levels. Student schedules really put a cramp in the design workflow this week. I was really busy with interviews, and military work. I was not able to keep a close track of development. A lot of other designers had interviews and are being bogged down during midterms. This week was blah to me.....however, the dev team still worked their asses into the ground.... Everyone needs some scotch.

CONTENT WITH HOURS

  • Game meeting  and prep (2.5 hours)
  • Gantt/task org Revision ( 1 hours)
  • Level design (1 hour)
  • Design Meeting (2 hour)


POSITIVE OUTCOMES

  • Tutorials redesigned
  • Multiple Level designs on paper ready for modelers.


NEGATIVE OUTCOMES

  • We fell behind this week in terms of implementing new levels and updating old levels
  • Ran into some issues when loading new levels
  • A lot of interviews for coop really slowed down some of the development


NEXT TASKS

Reintroduce New levels x2
New modeled enemy in game
Texture new level
Playtest


TOTAL HOURS LOGGED THIS WEEK: 6.5 hours


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