Joe Lipinski | Week 6: Getting Grounded
WEEKLY NARRATIVE
This week I worked on incorporating Corwin's ground checking code so that we could disable some of Rem's powers from being used in the air. To do this I wrote a few simple lines of that would refer to the gameobject that contained Corwin's script to prevent Rem from using her footprint and wall abilities while in the air. After finishing this I worked with Jimmy to debug the Xray portal indicator and make sure that the actual effect was working in more than just one scene. I finished off the week by attending our regular Friday meeting. I worked with the group to find bugs and issues that would be need to fixed this weekend.CONTENT WITH HOURS
- Playtesting (1 hour)
- Debugging with Utkarsh and Jimmy (4 hours)
- Team meeting (1.5 hours)
WORKFLOW EXAMPLES
POSITIVE OUTCOMES
- Debugging and programming was smooth
NEGATIVE OUTCOMES
- None. Smooth sailing this week.
NEXT TASKS
Next tasks will be decided tomorrow. Looking forward to whatever it brings.

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