WEEKLY NARRATIVE
This week I spent most of my time modeling out our extra objects this week that will help fill the scene. Then proceeded to upload these assets for the team to useIn total I made around 8 objects this week and the modelers completed all current assigned assets.
Of those 8 included 1 level asset. This week the group decided to model out the Dash, X-ray, lobby levels in Maya then export them. After receiving Matt N. template for the dash, I got right to work as the team needs them before Fridays meeting.
Also, finally figured out the in and outs of Perforce.
Discussed with Joe on integrating a Shepard-Risset Glissando into the sound effects for ambient noise.
Updated my blink light script as well
CONTENT WITH HOURS
- Modeling (9 1/2 hours)
- Update Asset Lists (1 1/2 hours)
- Weekly Meeting (1 hours)
- Update blink script ( 1/3 hours)
WORKFLOW EXAMPLES
POSITIVE OUTCOMES
- Modelers are On-track
NEGATIVE OUTCOMES
- personally wish there were more concept art/orthos







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