WEEKLY NARRATIVE
This week I worked on Dashing, Camera, and Memento.
Dashing now constrains the player's Y position, allowing the player to dash through the air without falling.
I tried to improve the camera, but Cinemachine's scripts were difficult to work with with what I am trying to do, so the task was moved to the backlog for now.
The memento can now be dropped at the lobby's shrine, permanently adding the memento's power to the player.
Dashing now constrains the player's Y position, allowing the player to dash through the air without falling.
I tried to improve the camera, but Cinemachine's scripts were difficult to work with with what I am trying to do, so the task was moved to the backlog for now.
The memento can now be dropped at the lobby's shrine, permanently adding the memento's power to the player.
CONTENT WITH HOURS
- Dash (0.5 Hours)
- Camera (4 Hours)
- Memento/Power Work (1.5 Hours)
- Meetings (2 Hours)
WORKFLOW EXAMPLES
POSITIVE OUTCOMES
- Working with others on the memento went smoothly and we were able to implement the lobby+pemanent power functionality in short time.
NEGATIVE OUTCOMES
- I need to research Cinemachine more, but the documentation is sparse.


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